The Esc menu

EscMenu changes the in-game Esc menu's buttons as MainMenu does the main menu's: add your own, add, move or remove the game's, or build it again from scratch.

EscMenu.AddButton(context, "Mod Options", window.Open);            // above the exit
EscMenu.AddAfter(context, EscButton.Resume, "Quick Save", () => SaveData.Save());

EscMenu.AddButton(context, () => text, onClick) takes its text as a function, so it follows the game's language (see Localization).

StoneForge adds its own Report a bug button: see Bug reports.

The game's buttons

EscButton names the game's own: Resume, Settings, MessageLog, LoadGame, Exit, SaveAndExit, ExitGame (to the desktop). Their text is the game's, in its language.

The menu starts each time as the game makes it there - Load Game only with saves outside permadeath, Exit in place of Save and Exit where the game can't save - and the mods' changes are applied to that.

A mod that mustn't let the player save, such as a multiplayer client:

EscMenu.RemoveButton(context, EscButton.SaveAndExit);
EscMenu.AddButton(context, EscButton.Exit);

Reference

EscMenu
AddButton(context, text, onClick) Your button, above the exit (Save and Exit, or Exit), or last.
AddBefore(context, anchor, text, onClick), AddAfter(...) Just above or below a button.
AddButton(context, EscButton), AddBefore(context, anchor, EscButton), AddAfter(...) One of the game's buttons, back in, or moved if it's already there.
RemoveButton(context, EscButton), RemoveButton(context, name) Takes a button out. A named button that isn't there yet (another mod's, added later) goes when it comes.
ClearButtons(context) Empties the menu.
RestoreButtons(context) The menu as it was when the game started, with what every mod did while it loaded.
UndoChanges(context) Undoes just this mod's changes since it loaded: for a change a mod makes for a while.

An anchor or name is an EscButton, its name ("SaveAndExit", "Save and Exit"), the text shown on a button, or the text of a button a mod added. Case doesn't matter. Changes show at once, whether the menu is open or not, laid out and centred as the game lays it out. A mod switched off takes what it did with it.

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